When it comes to launching a massively multiplayer online game, there are "good problems" to have and there are "bad problems." Poor server stability is a bad problem. When the oft-delayed and highly anticipated MMO based on Games Workshop's beloved table-top strategy game, Warhammer, began its "Head Start" program for Collector's Edition players on September 15, this marked the end of the beta program and the first moments of "real gameplay." GameSpy, of course, jumped into Warhammer Online feet-first, swinging a sword and yelling with bloodlust. What we've found so far has been pretty extraordinary -- a game replete with "good problems." You can buy cheap wow gold here ,buy wow gold here !
There's a weird graphic bug that will lock an avatar into one animation cycle (though you can still play the game). The crafting is confusing and feels like an afterthought. The UI, while quite good, could use a few now-common elements like the ability to hot-link items and abilities in chat. Considering how important player coordination is in higher-level PvP, the game could really use some type of built-in voice chat system.If there's lots of bugged content, holes in the gameplay experience or gameplay systems that don't work, that's also a bad problem. Players arguing about class balance and server populations, screaming about different rule sets, and declaring endless vendettas against rival guilds... those are good problems. Buy cheap wow gold here ,buy wow gold here !