The more we explore in Warhammer Online, the more it seems like there is to see. Little, for example, has been made of the "Living Guild" system that turns guild from mere collections of players with their own tabard into sort of pseudo-characters. Guilds in Warhammer Online have their own levels, Tome unlocks, flags and bonuses as they level up. Guild flags of a certain level, for example, will give a region-wide bonus selected by the guild itself to the players of that side when hung on an RvR keep. Guild banners can also be stolen by rival guilds for equally impressive bonuses. This bring inter-guild politicking and rivalry a whole new dimension as guilds will argue and compete fopr the right to place their banners on keeps and decide what bonuses to impart. Buy cheap wow gold here ,buy wow gold here !
We have yet to compete in a Tier Four capital city siege, but if these aren't handled right, they could easily bring the server down. We experienced chugging on our fairly powerful gaming rigs during some lower-level fortress sieges which makes us worry. Then there's the level of coordination required to attack a capital in the first place. At this writing, the inter-class sniping has already begun with the current consensus that Warrior Priests are way overpowered while Witch Elves are a joke. No one expects the balance to ever be perfect -- especially not in a beta -- but if the classes aren't a bit closer at launch, it could seriously skew the server populations, something World of Warcraft is still dealing with four years after launch. You can buy cheap wow gold here ,buy wow gold here !