By the time a player hits level four or five, following the PvE storyline will bring players to their first public quests. The idea of Public Quests is one that's sure to be imitated in other MMOs down the road. The basic idea is simple. Present players with a geographically bounded area where a particular multi-stage storyline is going on and let everyone in the area automatically participate in it. Once the players in the area have finished the quest, drop a chest out of the sky and let players roll for the loot, giving them bonuses based on their contributions. If the players don't win the roll, they'll still get influence points that can be traded in for better equipment. Since it's not in a PvP zone, players can't hit each other and must find nonlethal ways to interfere with each other. The fact that the PQ is located right next to an RvR/PvP zone is no coincidence. All it takes is a few minutes of that quest to get the blood boiling and drive players into realms where they can take out the hated opposition. Buy cheap wow gold here ,buy wow gold here !
There is, however, one big caveat when it comes to public quests. By their very nature they're going to require more than a few players in order to push them past Stage 1. That's no problem now with dozens of players levelling up, looking for equipment and building up influence. As the player base ages, however, that may become an issue as players leave the first three Tiers of content behind. No One wants to feel that they've come to the party late and if Mythic can't find a way to keep the lower tiers of content being used and relevant, they're eventually going to become ghost towns. Public Quests seem to work on several levels. Because late stage bosses in PQs can be really tough, it behooves players to begin cooperating and use proper PvE tactics to cycle the quests as fast as possible to maximize everyone's loot potential. You can buy cheap wow gold here ,buy wow gold here !