Despite all the well-deserved praise, Warhammer Online is not without its problems. While the game seems to have avoided the big technical nightmare of unstable servers, there's a definite danger of population imbalance. As players come on board, there seems to be a pronounced predilection for the Destruction side. While the developers at Mythic have taken steps to ameliorate this, the resulting low population caps on servers have contributed to long wait times for scenarios and 10- to 20-minute waits to log in at peak hours. Since balanced populations fighting each other are the key to this game -- much more so than in World of Warcraft, which continues to wrestle with this issue four years after launch -- this is something that needs to be carefully monitored and controlled as the game moves forward. Buy cheap wow gold here ,buy wow gold here !
In the end, though, all of the problems, even the most serious one of lag in heavy player combat, are ultimately fixable. Warhammer Online has had the smoothest, most complete MMO launch we've ever seen. Game balance and other elements of the game need tweaking but they're all there, they all work and most importantly, they're all fun. Players in scenarios can "AFK" their way through, stealing experience and renown points they don't deserve. Some of the terrain in the scenarios and the PvP lakes could use some tweaking, as their proximity to spawn points sometimes gives an advantage to one side while the other faction faces an incredibly long post-death trek. You can buy cheap wow gold here ,buy wow gold here !